Remember that dog in the bear trap way back towards the beginning of the game? Although the game doesn't show you how many times you miss during a round, it does appear to take misses into consideration when tallying up your score; missing will also prevent you from obtaining the coveted Salazar target, which appears way in the end of the room and is worth 500 points when hit. The values given are in meters.). If you miss even a single dodge prompt, then you're dead; don't pass go, don't collect 200 dollars, don't make pithy references to Monopoly. The Mine Thrower is an interesting, if severely flawed weapon. There are plenty of ways to attempt this little segment, with perhaps the most prudent being to start from a way back and use your rifle to pick off the crossbowmen before charging ahead, but you can also try to just run into the area with your shotgun equipped, taking the path to the left that leads up into a small cave; you'll find a green herb and some shotgun ammo here, making it a nice little redoubt in which to kill off anyone who pursues you. In most cases, you're going to want to use your pistol for single enemies, or when a pair of enemies comes in through a narrow space, or to finish off enemies lying on the ground. There's another gate on the far side of this little area, so open it, head through, and shut that one as well. With a little scouting and planning, though, you should be able to keep Ashley well out of harm's way. There are two ladders in this area, one in the southwestern corner and one on the northern side. There's only light habitation here, but keep your weapons ready to go just in case. Blast or cut away at El Gigante's tentacle to finally deal the killing blow. A few of these will be found in your travels, but most of them will only be found at one of the many weapon merchants you'll run across; you'll be forced to buy and sell weapons there to get rid of old weapons and obtain new ones. Tantalizing…. We'll cross that bridge when we come to it, though; for now, your only goal is to get into the base. (There's a Yellow Herb behind the crates on the first floor here, so be sure to grab it.) Your route here should take you from the southwestern ladder up to the second floor of the barn, then around the barn, then back down to the ground floor by jumping from the eastern side of the upper floor. Now, if you're suicidal, you can try to deal with these guys from inside the cage, but a far, far better approach is to get the hell out of dodge ASAP. Follow mode is fairly self-explanatory; when Ashley's following you, she'll stick pretty close to your backside. It'll also rouse the suits of armor from their slumber; they'll attack you with their huge axes, but can rather easily be dodged thanks to their huge wind-up time. History Talk (7) Share. Shotgunning these guys is the best way to deal with them, as you can likely kill them in as few as two shots. You won't be able to use the shotgun, obviously, but you should have plenty of ammo for your pistol, so if you can maneuver them to a chokepoint, such as in the house in the southwestern corner of the village, you should be able to kill enough to finish off the encounter. You'll want to have at least ten to fifteen rounds for the little puzzle coming up; if you have more than that, then you should be golden. So long as you have enough shotgun ammo, you should be able to use this doorway to keep the chainsaw freak at bay. You can do this twice, once with each bell, because he destroys them after he hits them, but still, it's free damage. The fact that you can easily skip the opening intro scenes makes it easy to get back here if you die, so this fight and the upcoming fight against three more dudes should act as something of a trial-by-fire for you; if you die, just start a new game and try again. You'll need at least a couple hundred rounds to take down Krauzer. Shop with confidence. If you get knocked off your boat and can't swim back quickly enough, this is the result. The note near the typewriter will spell out your choice for you; you can either head through the left gate and face off against a "large number of Ganados" (so that's what we should've been calling the ganados all along), or head through the right and take on El Gigante again. There are three of them in total, so kill them all. like the numbers on a telephone pad or a computer's number pad), the solution is as follows: 6, 3, 2, 5, 4, 7, 8, 9, 6, 5, 2, 1, 4, 7, 8, 5, 6, 9. Resident Evil 4 Cheats for Nintendo Switch Home / Nintendo Switch / Android Gamecube iPhone - iPad PC Playstation 2 Playstation 3 Playstation 4 Xbox 360 Xbox One. After you maneuver through the jumping puzzle, you're going to have to take out a number of cultists as well as another horse-riding flamethrower. ), open the nearby ovens for some items, then walk through the door and blast through the wooden planks covering the nearby window. Luckily for you, all of these are clearly marked on your map with blue dots, making them a cinch to find. In the next open area, you'll have to deal with a rather large influx of flying insects, of the ilk that previously kidnapped Ashley. The chest in the room here may appear tempting, but it's actually a deathtrap; as soon as you get close to it, a cage will drop down from the ceiling, trapping you inside with cultists and another garrador, with a few more cultists on the outside of the cage to swing at you when you get too close to the edge. To hit the second switch, you'll need to travel through the middle hallway (it can still attack you from above through the ceiling here, so be on your toes), work your way around to the northeastern corridor, shoot the target, then work your way all the way back to the second switch and hit it before making your escape. While doing so, you have to avoid It's attacks. If you're willing to expend the ammo for it, the TMP can also be used to hit difficult or moving targets, especially areas of bosses that you need to hit in order to expose a weakness. 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